Archive for November 30th 2013

Picked this up cheap in the Steam sale. On the one hand, it’s another zombie game, but, on the other, it does a lot of things right. It’s less about killing zombies (e.g. Left For Dead) than surviving the zombies, by collecting survivors, building a base and keeping them alive. It also has permadeath, where any of the characters in the game can die; that’s not as bad as it sounds, because you can switch to another character, but you’ve lost any progress you made before that point.

However, at the same time, it is horribly flawed. The most obvious is the control system, which is designed for people with tentacles. For example, by default the ‘execute’ key to kill a zombie on the ground is ‘Z’, and I would need triple-jointed fingers when my hands are already on WASD to move. There are just too many keys, and they’re counter-intuitive; for another example, you press Tab to open the inventory/status menus, but you have to press Escape to get back out, pressing Tab again switches to the next screen.

I’m only about an hour and half in so far. More as I have time to play it.